![]() ![]() We were busy, and we were figuring out what was exactly the right way for us to return. Along the way we were trying multiple things to figure out how we could return to the franchise. It was hard for us, along the way - it’s been a long time since we’ve gotten back to the franchise. For the most part, no, it wasn’t hard at all. James Benson: I’ve been part of the company since March 2018, so not quite as long.Ĭoomer: I worked on Half-Life 1 and Half-Life 2, some of the episodes, I worked a little bit on, and I’ve watched that whole progression. Greg Coomer: By way of introduction, I’ve been around Valve forever. ![]()
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